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desert rush/ weekend animation practice

Yet another practice/challenge i put myself, so i gain speed making this kind of visual content like if were a real deadline. Rendered inside Blender game engine and post-produced on Hitfilm. Was planned a landing sequence at the end...but deadline (even fake one) its deadline, time to move foward. More things:
-its low poly.
-it took 1 sec each frame to render,almost realtime!.
-It has its glitches due to the engine limitations...but still did great (Waiting for Blender PBR update!)
-I drank around 8 coffes making this.
If anybody find interesting or have any questiong regarding to it let me know and i´ll answer gladly.
Keep creative at least 12hrs!

Blender in game engine pic

Blender in game engine pic

desert rush/ weekend animation practice